Table of Contents

Struct PostProcessPipelineHandles

Namespace
BSGameLib.Game.Rendering.Templates
Assembly
BSGameLib.Game.dll
public readonly record struct PostProcessPipelineHandles : IEquatable<PostProcessPipelineHandles>
Implements
Inherited Members

Constructors

PostProcessPipelineHandles(FrameGraphPassHandle, FrameGraphPassHandle, FrameGraphPassHandle, FrameGraphResourceHandle)

public PostProcessPipelineHandles(FrameGraphPassHandle ScenePass, FrameGraphPassHandle PostProcessPass, FrameGraphPassHandle UiPass, FrameGraphResourceHandle SceneColor)

Parameters

ScenePass FrameGraphPassHandle
PostProcessPass FrameGraphPassHandle
UiPass FrameGraphPassHandle
SceneColor FrameGraphResourceHandle

Properties

PostProcessPass

public FrameGraphPassHandle PostProcessPass { get; init; }

Property Value

FrameGraphPassHandle

SceneColor

public FrameGraphResourceHandle SceneColor { get; init; }

Property Value

FrameGraphResourceHandle

ScenePass

public FrameGraphPassHandle ScenePass { get; init; }

Property Value

FrameGraphPassHandle

UiPass

public FrameGraphPassHandle UiPass { get; init; }

Property Value

FrameGraphPassHandle