Table of Contents

Struct FrameGraphPassHandle

Namespace
BSGameLib.Game.Rendering
Assembly
BSGameLib.Game.dll

Identifies a pass node inside the frame graph.

public readonly record struct FrameGraphPassHandle : IEquatable<FrameGraphPassHandle>
Implements
Inherited Members

Constructors

FrameGraphPassHandle(int)

Identifies a pass node inside the frame graph.

public FrameGraphPassHandle(int Value)

Parameters

Value int

Properties

IsValid

Whether the handle refers to a pass. A handle with a negative Value is not valid.

public bool IsValid { get; }

Property Value

bool

Value

public int Value { get; init; }

Property Value

int

Methods

ToString()

Returns the handle as text, such as Pass(3), or Pass(<invalid>) when it is not valid.

public override string ToString()

Returns

string