Namespace BSGameLib.Game.Rendering.Templates
Classes
- FrameGraphTemplates
Ready-made multi-pass shapes built on FrameGraphBuilder. Reach for one of these before hand-rolling a custom
ConfigureRenderGraphoverride โ they cover the common cases (scene โ post-process โ UI, an off-screen texture feeding a scene pass) with the resource/dependency wiring already correct.
Structs
- OffscreenPassHandles
Handles returned by AddOffscreenPass(FrameGraphBuilder, string, FrameGraphResourceDescriptor, Action<FrameGraphPassContext, IRenderTarget>, Color?, Action<FrameGraphPassBuilder>).