Table of Contents

Struct OffscreenPassHandles

Namespace
BSGameLib.Game.Rendering.Templates
Assembly
BSGameLib.Game.dll
public readonly record struct OffscreenPassHandles : IEquatable<OffscreenPassHandles>
Implements
Inherited Members

Constructors

OffscreenPassHandles(FrameGraphPassHandle, FrameGraphResourceHandle)

public OffscreenPassHandles(FrameGraphPassHandle Pass, FrameGraphResourceHandle Target)

Parameters

Pass FrameGraphPassHandle

The pass, for a later pass to depend on.

Target FrameGraphResourceHandle

The texture it draws into, for a later pass to read.

Properties

Pass

The pass, for a later pass to depend on.

public FrameGraphPassHandle Pass { get; init; }

Property Value

FrameGraphPassHandle

Target

The texture it draws into, for a later pass to read.

public FrameGraphResourceHandle Target { get; init; }

Property Value

FrameGraphResourceHandle