Interface IListenSocket
- Namespace
- BSGameLib.Server
- Assembly
- BSGameLib.Server.dll
The server's connections to its clients, and the sends and disconnects that go to them.
public interface IListenSocket
- Extension Methods
Properties
AllConnections
A snapshot of the open connections.
IReadOnlyCollection<INetConnection> AllConnections { get; }
Property Value
IsListening
Whether the socket is listening for clients.
bool IsListening { get; }
Property Value
Methods
Disconnect(INetConnection, string)
Closes the connection. message is sent to the client as its reason; null
is sent as an empty reason.
void Disconnect(INetConnection connection, string message = null)
Parameters
connectionINetConnectionmessagestring
DisconnectWith<T>(INetConnection, T, string)
Sends a final packet, waits for it to reach the wire, then disconnects. Use this whenever the peer needs to know why it was disconnected -- a plain SendReliableTo<T>(INetConnection, T) followed by Disconnect(INetConnection, string) races the close and normally loses.
void DisconnectWith<T>(INetConnection connection, T packet, string message = null) where T : IDataPacket
Parameters
connectionINetConnectionpacketTmessagestring
Type Parameters
T
SendReliableToAllBut<T>(INetConnection, T)
Sends packet reliably to every connection except
connection.
void SendReliableToAllBut<T>(INetConnection connection, T packet) where T : IDataPacket
Parameters
connectionINetConnectionpacketT
Type Parameters
T
SendReliableToAll<T>(T)
Sends packet reliably to every connection.
void SendReliableToAll<T>(T packet) where T : IDataPacket
Parameters
packetT
Type Parameters
T
SendReliableTo<T>(INetConnection, T)
Sends packet to connection reliably and in order.
void SendReliableTo<T>(INetConnection connection, T packet) where T : IDataPacket
Parameters
connectionINetConnectionpacketT
Type Parameters
T
SendUnreliableSequencedToAllBut<T>(INetConnection, T)
Sends packet without delivery guarantees to every connection except
connection.
void SendUnreliableSequencedToAllBut<T>(INetConnection connection, T packet) where T : IDataPacket
Parameters
connectionINetConnectionpacketT
Type Parameters
T
SendUnreliableSequencedToAll<T>(T)
Sends packet to every connection without delivery guarantees.
void SendUnreliableSequencedToAll<T>(T packet) where T : IDataPacket
Parameters
packetT
Type Parameters
T
SendUnreliableSequencedTo<T>(INetConnection, T)
Sends packet to connection without delivery
guarantees. A packet that arrives after a newer one is dropped.
void SendUnreliableSequencedTo<T>(INetConnection connection, T packet) where T : IDataPacket
Parameters
connectionINetConnectionpacketT
Type Parameters
T
SendUnreliableToAllBut<T>(INetConnection, T)
Sends packet without delivery or order guarantees to every connection
except connection.
void SendUnreliableToAllBut<T>(INetConnection connection, T packet) where T : IDataPacket
Parameters
connectionINetConnectionpacketT
Type Parameters
T
SendUnreliableToAll<T>(T)
Sends packet without delivery or order guarantees to every connection.
void SendUnreliableToAll<T>(T packet) where T : IDataPacket
Parameters
packetT
Type Parameters
T
SendUnreliableTo<T>(INetConnection, T)
Sends packet to connection without delivery or order
guarantees.
void SendUnreliableTo<T>(INetConnection connection, T packet) where T : IDataPacket
Parameters
connectionINetConnectionpacketT
Type Parameters
T
StartListening()
Starts listening for clients.
void StartListening()
StopListening()
Disconnects every client with a shutdown message, then stops listening.
void StopListening()