Interface IClientAdapter
- Namespace
- BSGameLib.Networking
- Assembly
- BSGameLib.Networking.dll
The client side of the network, as a game sees it.
public interface IClientAdapter : INetworkAdapter
- Inherited Members
Properties
HandlerRunner
What each received packet's handler is run through, or null to run it where it arrives.
Action<Type, Action> HandlerRunner { get; set; }
Property Value
Remarks
Packets arrive on the transport's receive threads: reliable ones one at a time, in order, on one thread, and unreliable ones on another, beside whatever thread runs the game's own loop. A game that wants handlers on its loop's thread sets this to something that queues them there; one that wants them one at a time with its own work sets it to something that takes its lock, runs the handler and lets go. It is given the packet's type, or null for one this side does not know, so that it can say which packet it is running: for timing them, say.
IsConnected
Whether there is a connection to the server.
bool IsConnected { get; }
Property Value
Methods
Connect(string, int)
Connects to the server at ipAddress and port, blocking
until the connection is made or fails.
void Connect(string ipAddress, int port)
Parameters
Disconnect(string)
Closes the connection, if there is one, and raises Disconnected. A reason given is passed on in the event's DisconnectReason; the server is not told it.
void Disconnect(string reason = "")
Parameters
reasonstring
GetStatistics()
Traffic since this client started, and the connection to the server with its round-trip time, while there is one.
NetworkStatistics GetStatistics()
Returns
SendReliable<T>(T)
Sends packet to the server reliably and in order.
void SendReliable<T>(T packet) where T : IDataPacket
Parameters
packetT
Type Parameters
T
SendUnreliableSequenced<T>(T)
Sends packet to the server without delivery guarantees. A packet that
arrives after a newer one is dropped.
void SendUnreliableSequenced<T>(T packet) where T : IDataPacket
Parameters
packetT
Type Parameters
T
SendUnreliable<T>(T)
Sends packet to the server without delivery or order guarantees.
void SendUnreliable<T>(T packet) where T : IDataPacket
Parameters
packetT
Type Parameters
T
Events
Connected
Raised when the connection to the server is made.
event EventHandler<ClientEventArgs> Connected
Event Type
Disconnected
Raised when the connection to the server closes.
event EventHandler<ClientEventArgs> Disconnected