Struct LoadTextureByRenderTarget
Makes a texture from the current contents of a render target.
public readonly record struct LoadTextureByRenderTarget : ITextureParameters, IEquatable<LoadTextureByRenderTarget>
- Implements
- Inherited Members
Constructors
LoadTextureByRenderTarget(IRenderTarget)
Makes a texture from the current contents of a render target.
public LoadTextureByRenderTarget(IRenderTarget Target)
Parameters
TargetIRenderTargetThe render target to make the texture from.
Properties
Target
The render target to make the texture from.
public IRenderTarget Target { get; init; }