Table of Contents

Struct LoadTextureByRenderTarget

Namespace
BSGameLib.Game.Textures
Assembly
BSGameLib.Game.dll

Makes a texture from the current contents of a render target.

public readonly record struct LoadTextureByRenderTarget : ITextureParameters, IEquatable<LoadTextureByRenderTarget>
Implements
Inherited Members

Constructors

LoadTextureByRenderTarget(IRenderTarget)

Makes a texture from the current contents of a render target.

public LoadTextureByRenderTarget(IRenderTarget Target)

Parameters

Target IRenderTarget

The render target to make the texture from.

Properties

Target

The render target to make the texture from.

public IRenderTarget Target { get; init; }

Property Value

IRenderTarget