Table of Contents

Enum RenderPassTag

Namespace
BSGameLib.Game.Rendering
Assembly
BSGameLib.Game.dll

Tags describing which kind of frame-graph pass a material or draw may participate in.

[Flags]
public enum RenderPassTag

Fields

All = Scene | PostProcess | UI

The scene, post-processing and the user interface.

None = 0

No pass. Where a pass is needed, SpriteRenderer uses Scene.

PostProcess = 2

Post-processing, such as full-screen effects.

Scene = 1

The game's scene.

UI = 4

The user interface.