Enum RenderPassTag
Tags describing which kind of frame-graph pass a material or draw may participate in.
[Flags]
public enum RenderPassTag
Fields
All = Scene | PostProcess | UIThe scene, post-processing and the user interface.
None = 0No pass. Where a pass is needed, SpriteRenderer uses Scene.
PostProcess = 2Post-processing, such as full-screen effects.
Scene = 1The game's scene.
UI = 4The user interface.