Namespace BSGameLib.Game.Localization
Classes
- LanguageScripts
The scripts a language can say it is written in, by the names a language file writes in
language.script: what its text needs a font to be able to draw. The translator states it; what the game does with it is the game's, such as passing it to UseFont(string, string).
- LocalizationBootstrap
Finds the language files, loads them, and sets the language that is shown.
Structs
- LanguageInfo
A language the game can show, as loaded from a language file.
- LanguageProblem
Something wrong with a language file, worded for the person who wrote it: a translator trying their file should see why it did not load, or what in it will not be used.
- LocalizedString
Text that is either a key into the current language or a raw string shown as written.