Class LanguageScripts
- Namespace
- BSGameLib.Game.Localization
- Assembly
- BSGameLib.Game.dll
The scripts a language can say it is written in, by the names a language file writes in
language.script: what its text needs a font to be able to draw. The translator states it;
what the game does with it is the game's, such as passing it to UseFont(string, string).
public static class LanguageScripts
- Inheritance
-
LanguageScripts
- Inherited Members
Fields
ChineseFull
Every Chinese character: a large font texture.
public const string ChineseFull = "chinese-full"
Field Value
ChineseSimplified
The 2,500 most common simplified Chinese characters.
public const string ChineseSimplified = "chinese-simplified"
Field Value
Cyrillic
Cyrillic, as used by Russian and Ukrainian.
public const string Cyrillic = "cyrillic"
Field Value
Greek
Greek.
public const string Greek = "greek"
Field Value
Japanese
Japanese: kana and kanji.
public const string Japanese = "japanese"
Field Value
Korean
Korean: Hangul.
public const string Korean = "korean"
Field Value
Latin
Latin, including the extended letters of central European languages. The default.
public const string Latin = "latin"
Field Value
Thai
Thai.
public const string Thai = "thai"
Field Value
Vietnamese
Vietnamese, which needs Latin letters with many diacritics.
public const string Vietnamese = "vietnamese"
Field Value
Properties
All
Every script named here, for listing or checking fonts.
public static IReadOnlyList<string> All { get; }