Interface ITooltipService
A tooltip beside the pointer, drawn over every view and panel: what the game has to say about what the pointer rests on. One at a time; the game decides when it shows and goes, usually by HoverUnderPointer.
public interface ITooltipService
Properties
IsShowing
Lines are showing.
bool IsShowing { get; }
Property Value
Style
How the tooltip looks.
TooltipStyle Style { get; set; }
Property Value
Methods
Hide()
Takes the tooltip down. Does nothing when none is showing.
void Hide()
Show(IReadOnlyList<TooltipLine>)
Shows these lines beside the pointer, in place of any showing; none hides it.
void Show(IReadOnlyList<TooltipLine> lines)
Parameters
linesIReadOnlyList<TooltipLine>