Table of Contents

Interface IFullScreenEffect

Namespace
BSGameLib.Game.Rendering
Assembly
BSGameLib.Game.dll

Represents a backend-specific fullscreen effect that can blend between textures.

public interface IFullScreenEffect : IDisposable
Inherited Members

Methods

Render(IRenderEncoderScope, ITexture, ITexture, float)

Draws a blend of from and to across the viewport of encoderScope. progress is clamped to 0 to 1: 0 shows only from, and 1 shows only to.

void Render(IRenderEncoderScope encoderScope, ITexture from, ITexture to, float progress)

Parameters

encoderScope IRenderEncoderScope
from ITexture
to ITexture
progress float