Table of Contents

Interface IClearRenderer

Namespace
BSGameLib.Game.Rendering
Assembly
BSGameLib.Game.dll

Backend-specific implementation of "fill the currently bound target with a color, right now" - what Clear(Color) ultimately calls into. Immediate on OpenGL; queued for replay at the correct point in the recorded command buffer on Vulkan (see IVulkanClearSink) - the two backends don't share an implementation because OpenGL executes draw calls synchronously and Vulkan doesn't.

public interface IClearRenderer

Methods

Clear(Color)

Fills the bound target with color now.

void Clear(Color color)

Parameters

color Color