Table of Contents

Enum FrameGraphResourceFormat

Namespace
BSGameLib.Game.Rendering
Assembly
BSGameLib.Game.dll

Represents the intended pixel storage for a frame-graph resource.

public enum FrameGraphResourceFormat

Fields

Color16F = 2

A colour format with 16-bit floating-point channels.

Color8 = 1

A colour format with 8 bits per channel.

Depth24 = 3

A depth format with 24 bits per pixel.

Depth32 = 4

A depth format with 32 bits per pixel.

Unknown = 0

No format given.