Table of Contents

Enum FrameGraphResourceFlags

Namespace
BSGameLib.Game.Rendering
Assembly
BSGameLib.Game.dll

How a frame graph resource is used. Flags can be combined.

[Flags]
public enum FrameGraphResourceFlags

Fields

ColorAttachment = 1

The resource can be drawn into as a colour target.

DepthAttachment = 2

The resource can be drawn into as a depth target.

None = 0

No uses.

ShaderResource = 4

The resource can be read by a shader as a texture.