Enum FrameGraphResourceFlags
How a frame graph resource is used. Flags can be combined.
[Flags]
public enum FrameGraphResourceFlags
Fields
ColorAttachment = 1The resource can be drawn into as a colour target.
DepthAttachment = 2The resource can be drawn into as a depth target.
None = 0No uses.
ShaderResource = 4The resource can be read by a shader as a texture.