Enum RenderFlip
- Namespace
- BSGameLib.Game
- Assembly
- BSGameLib.Game.dll
How a sprite is mirrored when drawn. The values can be combined as flags.
[Flags]
public enum RenderFlip
Fields
Horizontal = 1Mirrors the sprite left to right.
None = 0No mirroring.
Vertical = 2Mirrors the sprite top to bottom.