Table of Contents

Enum RenderFlip

Namespace
BSGameLib.Game
Assembly
BSGameLib.Game.dll

How a sprite is mirrored when drawn. The values can be combined as flags.

[Flags]
public enum RenderFlip

Fields

Horizontal = 1

Mirrors the sprite left to right.

None = 0

No mirroring.

Vertical = 2

Mirrors the sprite top to bottom.