Table of Contents

Enum MusicPhase

Namespace
BSGameLib.Game.Audio
Assembly
BSGameLib.Game.dll

Which part of the music is playing, as CurrentMusicPhase.

public enum MusicPhase

Fields

Ending = 3

The music's EndingAsset.

Intro = 1

The music's IntroAsset.

Loop = 2

The music's body, its Asset, looping or not. Music that is one file is always here.

None = 0

No music is playing.