Table of Contents

Enum AudioEventAction

Namespace
BSGameLib.Game.Audio
Assembly
BSGameLib.Game.dll

What happened to an audio event, as recorded in RecentEvents.

public enum AudioEventAction

Fields

Ending = 5

The music's ending began, after FinishMusic(int) or after a non-looping body.

FadeOut = 2

The event began fading out.

Play = 0

The event was posted and started playing.

Register = 3

The event was registered.

Stop = 1

The event stopped: it was stopped at once, or its track ended.

Unregister = 4

The event was unregistered.